![poe searing touch poe searing touch](https://www.dlink.co.nz/Images/D-Link%20extends%20Nuclias%20Cloud%20Management%20Platform%20with%20Next-Generation%20Wi-Fi%206%20High%20Performance%20Access%20Points%20plus/DBA-X2830P.png)
![poe searing touch poe searing touch](https://poe.game.qq.com/image/Art/2DItems/Weapons/TwoHandWeapons/Staves/Staff4unique.png)
GGG has a very strange definition of viable if they consider Searing Bond to be map viable as a main skill. increased damage from all sources: 160% (vulnerability + 3 shocks) The above is incorrect as shock/vulnerability should be considered separately to burning damage increase, the following should be correct:
POE SEARING TOUCH HOW TO
Finally, with this build, you get to run around and destroy everything with lasers! How fun.ĭoes anyone have any other ideas on how to increase the damage and effectiveness of this build or searing totem in general? Only a few passives are used for damage meaning the rest can be used for survivability, resulting in a super tank. I don't even have the pyromaniac passives yet and have only two curses. My character is level 44 currently and it has been my easiest play through so far and I had by far my easiest normal Piety kill yet. Combing this with the ridiculously low enemy fire resistances should result in all white mobs melting instantly and bosses soon thereafter. This should stack additively with the damage increases from burning increases and vulnerability giving 349% increased burning damage. The arc totem also generates shock stacks very well, which, together with the Static Blows cluster and elemental proliferation, quickly spreads three shock stacks to every monster on the screen, causing monsters to take 120% increased damage from all sources (including burning!) SB does not 'hit' so it does not reset elemental equilibrium, meaning that any monsters hit by arc *should* get a permanent -50% fire resistance. I do this with elemental weakness (49%), flammability (49%) and by using an arc totem to trigger elemental equilibrium (50%) giving a total of -148% enemy fire resistance. SB is affected by enemy resistance so the rest of my build involves lowering enemy fire resistance as much as possible. The vulnerability curse adds 40% increased damage from damage over time effects making the searing bond beam deal 229% increased burning damage. This gives a large amount of increased burning damage:įor a total of 189% increased burning damage I use searing touch with SB, increased burning damage, totem resistance (and will add reduced mana when I get a 4-link). I thought I'd show you my searing bond build and see if it could be changed or improved to achieve this. Haven't sorted out flasks yet, but diamond is a must.According to GGG, searing bond is "more than map viable" Lightning Golum + Minion Health + Minion Resist\Ĭurrently running The Searing Touch (+2 Fire Skills :D) and Bronn's Lithe with a bunch of rares for now. This is good for extra dmg when leveling too) Volatile Dead+CWDT+Elemental Focus+Controlled Destruction (still testing this out and will test Cremation too, change around supports, etc.
POE SEARING TOUCH FREE
Unfortunately, the large majority of the Trickster ascendancy isn't helpful, but having a free movement skill from Walk the Aether is too good to pass up (especially when I'm casting 3x/sec).īodyswap+Elemental Foucs+Controlled Destruction+Fire Pen+Crit Dmg+Increased AOE/Concentrated Effect (aoe or boss)Īssassin's Mark+Blasphemy (normally not great, but useful for melee crit) So far I've gone with high cast speed/crit Trickster. An easy league starter and could definitely have good map clear/farming potential. I've been running a Bodyswap Crit build, and so far I am having great success! It's a little fragile, and single target can be an issue (which I'm working on fixing - need boss variant gem setup/gear), but otherwise this build is fast and has great aoe clear. but not sure, maybe only funny and no work at all. The staff is that : ( if i cant found that i will use : OR Īnd that is my plan for passive skill tree :
POE SEARING TOUCH FULL
Templar-Crit-Totems- staff ( full life and armor, because that gem scales the damage depending on your maximum life)Ĭlass - Hierophant - Pursuit of Faith - Ritual of awakening -Divine Guidance and Conviction of Power Hi guys, i have a idea for make new build, with ofc new gem, and my idea is that :īodyswap- Increased Crit strike- faster cast- increased area-elemental focus- ( at the moment only that because i no think in 6 L ) i know need Desecrate, because need for start kill.